Throttling is a technique used to control how many times we allow a function to be executed over time. When a JavaScript function is said to be throttled with a wait time of X milliseconds, it can only be invoked at most once every X milliseconds. The callback is invoked immediately and cannot be invoked again for the rest of the wait
duration.
Implement a throttle
function which accepts a callback function and a wait
duration. Calling throttle()
returns a function which throttled invocations of the callback function following the behavior described above.
let i = 0;function increment() {i++;}const throttledIncrement = throttle(increment, 100);// t = 0: Call throttledIncrement(). i is now 1.throttledIncrement(); // i = 1// t = 50: Call throttledIncrement() again.// i is still 1 because 100ms have not passed.throttledIncrement(); // i = 1// t = 101: Call throttledIncrement() again. i is now 2.// i can be incremented because it has been more than 100ms// since the last throttledIncrement() call at t = 0.throttledIncrement(); // i = 2
Throttling is a technique used to control how many times we allow a function to be executed over time. When a JavaScript function is said to be throttled with a wait time of X milliseconds, it can only be invoked at most once every X milliseconds. The callback is invoked immediately and cannot be invoked again for the rest of the wait
duration.
Implement a throttle
function which accepts a callback function and a wait
duration. Calling throttle()
returns a function which throttled invocations of the callback function following the behavior described above.
let i = 0;function increment() {i++;}const throttledIncrement = throttle(increment, 100);// t = 0: Call throttledIncrement(). i is now 1.throttledIncrement(); // i = 1// t = 50: Call throttledIncrement() again.// i is still 1 because 100ms have not passed.throttledIncrement(); // i = 1// t = 101: Call throttledIncrement() again. i is now 2.// i can be incremented because it has been more than 100ms// since the last throttledIncrement() call at t = 0.throttledIncrement(); // i = 2
console.log()
statements will appear here.