Explain the concept of the Strategy pattern
TL;DR
The Strategy pattern is a behavioral design pattern that allows you to define a family of algorithms, encapsulate each one as a separate class, and make them interchangeable. This pattern lets the algorithm vary independently from the clients that use it. For example, if you have different sorting algorithms, you can define each one as a strategy and switch between them without changing the client code.
The Strategy pattern
Definition
The Strategy pattern is a behavioral design pattern that enables selecting an algorithm's behavior at runtime. It defines a family of algorithms, encapsulates each one, and makes them interchangeable. This pattern allows the algorithm to vary independently from the clients that use it.
Components
- Context: Maintains a reference to a
Strategy
object and is configured with aConcreteStrategy
object. - Strategy: An interface common to all supported algorithms. The
Context
uses this interface to call the algorithm defined by aConcreteStrategy
. - ConcreteStrategy: Implements the
Strategy
interface to provide a specific algorithm.
Example
Consider a scenario where you have different sorting algorithms and you want to switch between them without changing the client code.
Benefits
- Flexibility: You can change the algorithm at runtime.
- Maintainability: Adding new strategies does not affect existing code.
- Encapsulation: Each algorithm is encapsulated in its own class.
Drawbacks
- Overhead: Increased number of classes and objects.
- Complexity: Can make the system more complex if not used judiciously.